A file base of game ready assets — GameDevHQ

Luke Duckett
3 min readSep 14, 2021

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In this article I will go over how to install GameDevHQs filebase.

In a previous article I discussed the benefits of rapid prototyping using primitive objects, which is all well and good, until you want to show off your project. This is where Filebase comes in.

Filebase is a plug in/asset pack built by GameDevHQ. It contains thousands of ready to use, royalty free assets to build out your game.

From a character controllers, VFX, decal, monsters, vehicles, buildings and anything in between, Filebase would likely have you covered and if not you can request the asset in their discord. Check out the gym assets I had built for me!

If assets don’t interest you they also offer a range of challenges to test and hone your programming skills.

Filebase runs as a subscription service, for $99 per year you gain access to all the assets in the service. Anything you’ve downloaded during your active subscription is yours to keep and use in your games. At the last estimation there are $60,000 worth of assets available to use.

How do you install and set up filebase?
The first step is to go the website and download the package.

Once the package has been downloaded move it into your active project.

You may get the following error after the package has installed.

This has an easy fix. In the project tab open “GameDevHQ > “FileBase” > “Plugin” then delete the “Newtonsoft.Json” file.

Once your project compiles you will be ready to download your assets.

How to download assets
I am going to download a monster to demonstrate how to access the assets.

In the menu select “Filebase” > “Open”.

This opens a window for you to log in. Once you’ve logged in you can use the search bar at the top of the window to find an asset.

Navigate through the pages as you find an asset you want, then open it and click download.

This will download the asset. Next click import.

Your asset will import into your project. You can now click “Locate” and you project files will open up to where the asset is. From here its as simple as sliding it into the scene.

Thats all for now.

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Luke Duckett
Luke Duckett

Written by Luke Duckett

🎮 First Nations Unity Dev from Wonnarua country 🏞️ | From Player to Lifelong Learner: Crafting Games, Debugging Code, and Embracing New Technology

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