Arriving at the destination — A quick guide to building your game in Unity
The end goal of your project is to build your game. That is what we are going to cover in this quick article.
We are going to build this game as a PC/Mac/Linux build.
First, you need to go to build settings and ensure the platform you want to build to is selected.
We have our target platform selected as Windows and we are going to leave the architecture as x86. Now we can go to our player settings and change some settings here.
You have a large variety of options to set in relation to the game, feel free to go ahead and set your name, icon, etc, and then we will move on to changing the Resolution and Presentation settings.
I am going to set our game to open in a full-screen window, allow the window to be resized by the player, and change the supported aspect ratio to 16:9 only.
We can now go back to the build settings menu and build the game. Ensure your scenes are ordered correctly in the build window.
We will get an option to select where we want to build the game. I will create a new folder called demo and save the build there. Unity will build the project for you into the folder you created and will open that folder when the build is complete.
Open your .exe file and your game will open and load up. Congratulations, you have built a game!