Why are you polishing a rock? — The benefits of prototyping in Unity
In our project so far, we have just used primitive cubes and capsules.
Imagine the wasted time and money creating, finding, or purchasing game assets then the project does not progress, or the feature gets scrapped completely.
This is basically rapid prototyping, and it is a great tool to get started with your projects.
A programmer is a wasted asset if they are required to wait for each animation, sprite, etc to be created before moving on to the next feature they need to add.
There are not many advantages to importing and setting up a bunch of nice game-ready assets when you first start your project when you could have spent that time creating the foundational functionality to see if your systems will work and if it’s worth progressing the project at all.
The time saved can mean the difference between sinking months of effort into a function that doesn't work, isn't necessary, or is just not fun. This can be the difference between seeing a project to completion or having a repository of half-completed projects.
That's all for now.